![]() ![]() Seriously, it reminded us that Destiny makes guns feel so good on the fingers.īungie had rejigged the starter experience too, making it more of a tutorial island that gave us a selection of fast-paced missions and a stream of rewards to get us reacquainted with the game's rhythm. Crisp and punchy, it was an absolute thrill to shoot fucked up 'lil guys. ![]() What we hadn't anticipated was the sheer joy of Bungie's shooting. Still, we were excited to begin the game afresh and see how things had, hopefully, changed for the better. Our journey began with a flurry of pop-ups, pointing us to expansions and missions and raids in what we could only presume to be a bulletin board finally being set free. Anyway, that's enough from me - back to space orbs. There's also more of me to balance things out (sorry), as poor Liam did lots of the legwork in the last episode and we wanted to make this one feel like more of a joint thing. It still documents our time with the game from start to finish, but it's less rigid than our WoW vid. I could, like, slap people with spectral knives.Īnd as a quick sidenote, we structured episode two a bit differently to our first. Liam could summon little Matrix-y cockroaches to nibble on the heels of his enemies. Destiny's Lightfall expansion introduced a magical green power called Strand, which was absolutely fantastic to use. Over a few weeks, we'd rejoin the game midway through a season, then experience what it would be to transition into a brand new expansion with Lightfall and see if it made any difference to the new player experience. We were excited to return to an FPS we'd left behind, hopeful the passage of time might have given it the spruce needed to win us back. ![]() Unlike our first episode on World Of Warcraft, where I had history with it and Liam had none, episode two sees both of us returning to Destiny 2 as lads who'd logged serious hours with it back in the day. An arbitrary level tied to your Shark Man that you want to up. Just take a look at Suicide Squad's recent gameplay reveal and take note of all the air that'll leave your lungs as the dev team outlines the live service model. Our second episode zeroes in on Destiny 2, an FPS whose looting and shooting has popularised similar level grinds in other video games. Manage cookie settings You can watch the full episode here. The storyline has become incredibly engaging, but unfortunately, we have to skip over a lot of important background lore to catch up to today’s reveal.To see this content please enable targeting cookies. The ethereal form of the Witness revealed itself in a cutscene, decreeing that “The children of Sol cry out for salvation.” This was followed by the Vow of the Disciple raid where we were tasked with disposing of Rhulk, the First Disciple of the Witness. At the end of the Witch Queen's campaign, we learned of a villain far more powerful than the Hive God of Deception we finally conquered. Today's Destiny 2 Showcase livestream has introduced Guardians to many fundamental changes coming their way soon. The Destiny universe's long-established rules for good and evil have become all mixed up, and the narrative is coming to a head with Lightfall, the next expansion. Players, known as Guardians, began to explore Darkness's offerings in the Beyond Light expansion that followed while Witch Queen saw humanity's greatest foe become embraced by the Light. Ever since the 2019 Shadowkeep expansion introduced players to Pyramids of Darkness, Destiny's far-reaching storylines have begun to converge in unexpected ways. ![]()
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